Which key do you press to open the Material Editor in 3DS Max?
BB8 Polygon Modeling

Quiz
•
Computers
•
9th Grade
•
Hard
Heather Pendrak
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
F
M
Alt + X
E
Answer explanation
To open the Material Editor in 3DS Max, you press the 'M' key. This shortcut allows quick access to the editor for managing materials, making it essential for 3D modeling tasks.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Samuel is learning 3D modeling in 3DS Max. What is the initial size of the sphere when he starts creating the head?
100x100
50x50
200x200
The initial size doesn't matter
Answer explanation
The initial size of the sphere in 3DS Max is not crucial for creating the head. You can adjust the size later, making the correct answer 'The initial size doesn't matter'.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which view should you switch to when positioning the sphere at 0, 0, 0?
Top view
Side view
Front view
Perspective view
Answer explanation
Switching to the front view allows you to see the sphere's position directly along the x and y axes, making it easier to confirm that it is centered at the origin (0, 0, 0). This view provides a clear perspective for positioning.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What polygon edit mode is used to select a loop around the sphere to define the curve of the BB-8 head?
Vertices
Line
Polygon
Edge
Answer explanation
The 'Line' edit mode is used to select a loop around the sphere, which is essential for defining the curve of the BB-8 head. This mode allows for precise selection of edges that form a continuous line.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What mode should be enabled to make the sphere transparent?
X-ray mode
Wireframe mode
Shaded mode
Textured mode
Answer explanation
X-ray mode allows you to see through objects, making the sphere transparent. This mode is specifically designed for visualizing the internal structure of 3D models, unlike the other modes which do not provide transparency.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using the "Edged Faces" setting?
To make the sphere transparent
To better align the reference image
For better visibility of the sphere's polygons
To convert the sphere to Editable Poly
Answer explanation
The "Edged Faces" setting enhances the visibility of the sphere's polygons, making it easier to see the mesh structure. This is particularly useful for modeling and editing, ensuring better control over the geometry.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Oliver is working on a 3D model of a globe for his geography project. What action should he take on the lower loop of the globe to make it more accurate?
Scale them inwards
Scale them outwards
Convert to Editable Poly
Open the Material Editor
Answer explanation
To achieve the desired shape on the sphere, the upper loop should be scaled outwards. This will expand the loop, enhancing the overall form and maintaining the sphere's integrity.
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