Brenda Laurel: Why not make video games for girls?

Brenda Laurel: Why not make video games for girls?

Assessment

Interactive Video

Created by

Quizizz Content

Computers, Design, Social Studies

9th - 10th Grade

Hard

The transcript discusses the founding of Interval Research by David Lidell and Paul Allen, focusing on the lack of computer games for girls. It details a research project aimed at understanding how to engage girls with technology, leading to the creation of Purple Moon, a company that launched successful games like 'Rockett's New School' and 'Secret Paths in the Forest.' The transcript also addresses criticism from male gamers and feminists, emphasizing the importance of listening to girls. It concludes with a demonstration of 'Rockett's Tricky Decision,' highlighting the game's focus on emotional and social complexity.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary question that led to the founding of Interval Research?

Why aren't there computer games for little girls?

What is the future of computer technology?

How to make virtual reality more accessible?

How to improve computer graphics?

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What approach does Interval Research use to combine research with values?

Empirical research with a focus on profit

Humanistic approach combining empirical research with core values

Technological innovation without ethical considerations

Market-driven research strategies

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a key component of the research process at Interval Research?

Creating marketing strategies

Conducting interviews with children and experts

Designing hardware for gaming

Developing new gaming consoles

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of forming the company Purple Moon?

To launch a new line of gaming consoles

To focus on virtual reality experiences

To develop computer games specifically for young girls

To create educational software for schools

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which two game titles were launched by Purple Moon?

Rockett's New School and Secret Paths in the Forest

Rockett's Adventure and Secret Garden

Rockett's Journey and Hidden Trails

Rockett's Quest and Enchanted Forest

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a common criticism of Purple Moon's products?

Critics did not listen to the voices of little girls

They were not based on real research

They did not appeal to boys

They were too complex for children

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did the research emphasize about understanding little girls?

Focusing on their academic achievements

Listening to their voices and understanding their perspectives

Encouraging them to play traditional games

Limiting their screen time

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What aspect of girls' lives does 'Rockett's Tricky Decision' aim to incorporate?

Their physical activities

Their family dynamics

Their academic challenges

Their emotional flexibility and social complexity

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit provided to girls through Purple Moon's games?

A sense of competition

A sense of validation and available choices

A focus on academic skills

A platform for social media interaction

10.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the ultimate goal of the games developed by Purple Moon?

To compete with traditional boys' games

To teach programming skills

To provide entertainment without educational value

To validate and empower young girls

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