What was the primary question that led to the founding of Interval Research?
Brenda Laurel: Why not make video games for girls?

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Quizizz Content
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Computers, Design, Social Studies
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9th - 10th Grade
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why aren't there computer games for little girls?
What is the future of computer technology?
How to make virtual reality more accessible?
How to improve computer graphics?
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What approach does Interval Research use to combine research with values?
Empirical research with a focus on profit
Humanistic approach combining empirical research with core values
Technological innovation without ethical considerations
Market-driven research strategies
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a key component of the research process at Interval Research?
Creating marketing strategies
Conducting interviews with children and experts
Designing hardware for gaming
Developing new gaming consoles
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the purpose of forming the company Purple Moon?
To launch a new line of gaming consoles
To focus on virtual reality experiences
To develop computer games specifically for young girls
To create educational software for schools
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which two game titles were launched by Purple Moon?
Rockett's New School and Secret Paths in the Forest
Rockett's Adventure and Secret Garden
Rockett's Journey and Hidden Trails
Rockett's Quest and Enchanted Forest
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a common criticism of Purple Moon's products?
Critics did not listen to the voices of little girls
They were not based on real research
They did not appeal to boys
They were too complex for children
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did the research emphasize about understanding little girls?
Focusing on their academic achievements
Listening to their voices and understanding their perspectives
Encouraging them to play traditional games
Limiting their screen time
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What aspect of girls' lives does 'Rockett's Tricky Decision' aim to incorporate?
Their physical activities
Their family dynamics
Their academic challenges
Their emotional flexibility and social complexity
9.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key benefit provided to girls through Purple Moon's games?
A sense of competition
A sense of validation and available choices
A focus on academic skills
A platform for social media interaction
10.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the ultimate goal of the games developed by Purple Moon?
To compete with traditional boys' games
To teach programming skills
To provide entertainment without educational value
To validate and empower young girls
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