
Graphics and Visual Computing Semi-Final Exam
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14 questions
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1.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
What are the essential techniques used in computer graphics to simulate how light interacts with objects?
Point Light
Lighting and Shading
Spotlight
2.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
What determines how objects are illuminated in computer graphics?
Light sources, material properties, and the surface normal.
Shadows, reflections, and refraction
Shadow mapping, ray tracing, and shaders
3.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
What does shading refer to in the context of lighting and shading?
Shading determines how objects are illuminated, using various light sources like point lights, directional lights or spotlights to define the direction, intensity and color of light.
Shading refers to the technique of depicting shadows and light on surfaces to create depth and realism in visual representations, enhancing the perception of three-dimensionality.
Shading determine light sources are used to simulate how real-world lighting affects objects in a scene
4.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
What is the function of a Point Light in computer graphics?
Emits light equally in all directions from a single point.
Represents a distant light source.
Focuses light in a specific direction.
Simulates light coming from a surface.
5.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
How does a Spot Light differ from a Point Light in computer graphics?
It is used to create shadows on surfaces.
It emits light equally in all directions.
It emits light in a specific direction with a cone shape.
It simulates ambient light in a scene.
6.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
What is the purpose of Ambient Light in a 3D scene?
To create sharp shadows and highlights.
To provide a uniform light level across the entire scene.
To simulate light from a specific source.
To enhance the color of objects in the scene.
7.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
What is the purpose of Specular Lightning in a 3S scene?
Responsible for giving an object a softer, more natural appearance.
Responsible for low-level illumination to all objects in the scene.
Responsible for the intensity of shiny reflections.
Responsible for creating shiny highlights on smooth surfaces.
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