
Technology for User Education and Library Instruction in the Phi
Authored by Kate Gumahad
Other
University
Used 1+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Game-based learning refers to the use of game elements like challenges and rewards outside of traditional gaming contexts.
TRUE
FALSE
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Creative learning emphasizes the process of acquiring knowledge through creative expression.
TRUE
FALSE
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Online tutorials provide flexibility and interactivity, catering to a wider and more diverse audience, particularly in remote learning environments.
TRUE
FALSE
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Modern digital tools like podcasts, blogs, and web-based games don't provide accessible and interactive learning opportunities for library users.
TRUE
FALSE
5.
FILL IN THE BLANK QUESTION
5 mins • 1 pt
________involves the combination of various content types, such as text, graphics, audio, video, and animation, into a single digital platform to offer an engaging and immersive experience.
6.
FILL IN THE BLANK QUESTION
5 mins • 1 pt
____ are dynamic, moving images with sound that effectively convey information by blending visual and auditory elements.
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A dynamic platform for communication and skill-building.
Podcast
Blogs
Videos
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