Whirl Optical Illusion – Timestamped Multiple-Choice Test

Whirl Optical Illusion – Timestamped Multiple-Choice Test

7th Grade

20 Qs

quiz-placeholder

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Whirl Optical Illusion – Timestamped Multiple-Choice Test

Whirl Optical Illusion – Timestamped Multiple-Choice Test

Assessment

Quiz

Engineering

7th Grade

Hard

Created by

adam bykofsky

Used 8+ times

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20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first action AI instructs the viewer to do?

Create a new sprite from scratch

Load a project file from your computer

Draw an optical illusion from scratch

Open the Scratch editor without a project

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which project file does AI load at the beginning?

World Spiral V2

03 World Spiral V1

Optical Illusion 101

Ghostbusters Game

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What is the appearance of the stage backdrop in the project?

A gradient background with multiple colors

A white background with a grid

A black vector shape covering the stage

A photographic image of space

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the “frame” sprite?

It creates a colorful border around the stage

It serves as a hidden hitbox for collisions

It is a simple black frame that surrounds the other sprite

It displays score information

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the “sides” sprite consist of?

A single complex shape

Two simple vector rectangles

Multiple animated characters

A moving background image

6.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Why does the frame sprite help the illusion look smooth?

It adds a blur effect to the sides

It hides the jagged edges of the rotating sides

It rotates at the same speed as the sides

It changes colors to match the illusion

7.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Before adding the animation, what does Al instruct to do with the stage?

Change the stage backdrop to a photograph

Add the “begin game” code using the usual key shortcuts

Delete all existing sprites

Create new variables for the animation

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