Gamification of Learning

Gamification of Learning

University

15 Qs

quiz-placeholder

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Gamification of Learning

Gamification of Learning

Assessment

Quiz

Science

University

Hard

NGSS
MS-PS1-2, MS-PS3-4

Standards-aligned

Created by

Lisa Thompson

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

What do you call an application of game elements into a non-game context?

Interactive lecture demonstration

Gamification

Documented problem-solving

Game-based learning

2.

FILL IN THE BLANK QUESTION

1 min • 5 pts

Media Image

It is called when the lesson content is deployed through games with their own specific objectives.

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

This learning environment, when in correct practice, allows for instant feedback to motivate students.

Gamification

Behaviorist theory

Game-based learning

Positive reinforcement

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is gamification?

the act of playing games

the use of game design elements and game mechanics in non-game contexts

the methods in designing a game

the specific way in which players interact with a game

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following is an example of gamification in a science classroom?

Using a leaderboard to track student progress

Assigning traditional homework

Lecturing without interaction

Reading from a textbook

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

How can gamification enhance learning in science?

By increasing student engagement

By making content more difficult

By reducing the need for teachers

By eliminating assessments

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is a potential benefit of using gamification in scientific experiments?

Improved data accuracy

Increased student motivation

Decreased experimental errors

Reduced need for equipment

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