
Get in the Zone
Authored by Sarah Williams
English
7th Grade
CCSS covered

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
25 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Re-read the opening paragraph of "Get in the Zone: The Psychology of Video Game design". What is the point of view of this paragraph?
First Person
Second Person
Third Person
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Re-read the opening paragraph of "Get in the Zone: The Psychology of Video Game design". What is the author's purpose for writing in this point of view for the opening paragraph?
The author is trying to describe what it would be like to fight a dragon in real life.
The author is trying to encourage the reader to try fantasy themed video games.
The author is trying to persuade the reader that the best video games are fantasy themed.
The author is trying to engage the reader with the topic by describing what it's like to play an intense video game.
Tags
CCSS.RL.7.6
CCSS.RI.7.6
CCSS.RI.7.9
CCSS.RL.6.6
CCSS.RI.8.9
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is the author's purpose for writing "Get in the Zone: The Psychology of Video Games"?
The author is trying to entertain the reader with the variety of adventures you can go on in video games.
The author is trying to inform the reader about the different elements required to make a video game successful.
The author is trying to persuade the reader to stop playing video games because they can be violent.
The author is trying to describe to the reader why video games are important to our society.
Tags
CCSS.RL.7.6
CCSS.RI.7.6
CCSS.RI.7.9
CCSS.RI.8.6
CCSS.RL.8.6
4.
MULTIPLE SELECT QUESTION
1 min • 2 pts
Read the inference below. Good video games require more than just a fin adventure and unique characters. What two pieces of evidence from the article support the inference?
In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their rate of skill.
That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time.
Fighting the dragon should be fun, but we need a reason to keep trying too.
The best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.
Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions.
Tags
CCSS.RI.7.1
CCSS.RI.7.8
CCSS.RL.7.1
CCSS.RL.8.1
CCSS.RI.8.8
5.
MULTIPLE SELECT QUESTION
1 min • 1 pt
Read the inference below.Good Video Games require more than just a fun adventure and unique characters.Which two pieces of evidence from the article support the inference?
In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill.
That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time
Fighting the dragon should be fun, but we need a reason to keep trying too.
the best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.
Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions.
Tags
CCSS.RI.7.1
CCSS.RI.7.8
CCSS.RL.7.1
CCSS.RL.8.1
CCSS.RI.6.1
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What tone does the author create by comparing our brains to backpacks in paragraph 6 of “Get in the Zone: The Psychology of Video Game Design”?
Conversational
Humorous
Encouraging
Curious
Tags
CCSS.RL.7.6
CCSS.RI.7.6
CCSS.RI.7.9
CCSS.RI.8.6
CCSS.RL.6.6
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the detail about micro-rewards in paragraph 13 in “Get in the Zone: The Psychology of Video Game Design” to explain —
how game designers reward players for reaching the ultimate goal
how focus helps to create flow for gamers
how rewards for small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine
Tags
CCSS.RI.7.2
CCSS.RL.7.2
CCSS.RI.6.2
CCSS.RL.8.2
CCSS.RI.8.2
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?
Similar Resources on Wayground
20 questions
All's Faire in Middle School Chapters 10-12
Quiz
•
6th - 8th Grade
20 questions
What do you know about the world?
Quiz
•
6th - 9th Grade
20 questions
English 7º Grade guide
Quiz
•
6th - 8th Grade
20 questions
3B - WELCOME UNIT REVIEW / 19-03
Quiz
•
7th Grade
20 questions
Vocabulary
Quiz
•
5th - 12th Grade
20 questions
Present Simple, 0,1 Conditional Flash 6
Quiz
•
6th - 9th Grade
20 questions
7th grade units 1-5 revision test
Quiz
•
7th Grade
21 questions
6E3 Midterm Review
Quiz
•
6th Grade - University
Popular Resources on Wayground
15 questions
Fractions on a Number Line
Quiz
•
3rd Grade
20 questions
Equivalent Fractions
Quiz
•
3rd Grade
25 questions
Multiplication Facts
Quiz
•
5th Grade
54 questions
Analyzing Line Graphs & Tables
Quiz
•
4th Grade
22 questions
fractions
Quiz
•
3rd Grade
20 questions
Main Idea and Details
Quiz
•
5th Grade
20 questions
Context Clues
Quiz
•
6th Grade
15 questions
Equivalent Fractions
Quiz
•
4th Grade
Discover more resources for English
15 questions
Making Inferences
Quiz
•
7th - 12th Grade
20 questions
Main Idea and Supporting Details
Quiz
•
7th Grade
15 questions
Main Idea and Supporting Details.
Quiz
•
4th - 11th Grade
24 questions
7th grade STAAR Reading Review
Quiz
•
7th Grade
12 questions
Final Figurative Language Review
Lesson
•
6th - 8th Grade
5 questions
Text Structures
Lesson
•
6th - 8th Grade
10 questions
Author's Purpose
Quiz
•
7th Grade
25 questions
Making Inferences
Quiz
•
6th - 8th Grade