The Psychology of Video Game Design

The Psychology of Video Game Design

7th Grade

15 Qs

quiz-placeholder

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The Psychology of Video Game Design

The Psychology of Video Game Design

Assessment

Quiz

English

7th Grade

Hard

CCSS.RL.7.1, RI 7.6, CCSS.RI.5.5

+18

Standards-aligned

Created by

Sarah Williams

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which phrase describes the author's main purpose for including the feature at the end of the text?

to suggest that gamers should avoid distractions while playing

to suggest that gamers should play at the appropriate difficulty level

to provide readers with ways to use psychology to improve their gaming skills

to provide readers with methods for making their gaming goals more manageable

Tags

RI 7.6

2.

MULTIPLE SELECT QUESTION

1 min • 1 pt

Read the inference below. Good Video Games require more than just a fun adventure and unique characters. Which two pieces of evidence from the article support the inference?

In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill.

That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on  one or two things at a time

Fighting the dragon should be fun, but we need a reason to keep trying too.

the best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.

Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions. 

Tags

CCSS.RI.6.1

CCSS.RI.7.1

CCSS.RI.7.8

CCSS.RI.8.1

CCSS.RL.7.1

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

According to the section called CHALLENGE, why do players of video games often give up?

The game requires too much button pressing in complicated patterns

The game has been designed to be impossible to win.

The game contains too much information that is not really important.

The game requires concentration but does not offer much enjoyment.

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain...

how game designers reward players for reaching the ultimate goal

how focus helps to create flow for gamers

how rewards for small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

Tags

CCSS.RI.6.2

CCSS.RI.7.2

CCSS.RL.6.2

CCSS.RL.7.1

CCSS.RL.7.2

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Mark the option that indicates whether the following statement is an example of an objective or a subjective point of view. Goals are built into games to keep us coming back for more.

objective

subjective

Tags

CCSS.RL.11-12.6

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which aspect of video game design is most influenced by psychological principles?

A) Graphics and visual effects

B) Sound and music

C) Player engagement and motivation

D) Character development

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is the primary purpose of using rewards in video games according to psychological theories?

A) To increase the game's difficulty

B) To enhance player satisfaction and motivation

C) To improve the game's storyline

D) To make the game visually appealing

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