The Psychology of Video Game Design
Quiz
•
English
•
7th Grade
•
Practice Problem
•
Hard
+18
Standards-aligned
Sarah Williams
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15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which phrase describes the author's main purpose for including the feature at the end of the text?
to suggest that gamers should avoid distractions while playing
to suggest that gamers should play at the appropriate difficulty level
to provide readers with ways to use psychology to improve their gaming skills
to provide readers with methods for making their gaming goals more manageable
Tags
RI 7.6
2.
MULTIPLE SELECT QUESTION
1 min • 1 pt
Read the inference below. Good Video Games require more than just a fun adventure and unique characters. Which two pieces of evidence from the article support the inference?
In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill.
That's because focus, our ability to pay attention, is like a flashlight beam-it can only shine on one or two things at a time
Fighting the dragon should be fun, but we need a reason to keep trying too.
the best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next-we're simply along for the ride.
Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions.
Tags
CCSS.RI.6.1
CCSS.RI.7.1
CCSS.RI.7.8
CCSS.RL.6.1
CCSS.RL.7.1
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to the section called CHALLENGE, why do players of video games often give up?
The game requires too much button pressing in complicated patterns
The game has been designed to be impossible to win.
The game contains too much information that is not really important.
The game requires concentration but does not offer much enjoyment.
Tags
CCSS.RI.5.5
CCSS.RI.6.5
CCSS.RI.7.5
CCSS.RI.8.5
CCSS.RI.9-10.5
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the detail about micro-rewards in paragraph 13 to explain...
how game designers reward players for reaching the ultimate goal
how focus helps to create flow for gamers
how rewards for small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine
Tags
CCSS.RI.6.2
CCSS.RI.7.2
CCSS.RL.7.1
CCSS.RL.7.2
CCSS.RL.8.1
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Mark the option that indicates whether the following statement is an example of an objective or a subjective point of view. Goals are built into games to keep us coming back for more.
objective
subjective
Tags
CCSS.RL.11-12.6
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which aspect of video game design is most influenced by psychological principles?
A) Graphics and visual effects
B) Sound and music
C) Player engagement and motivation
D) Character development
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is the primary purpose of using rewards in video games according to psychological theories?
A) To increase the game's difficulty
B) To enhance player satisfaction and motivation
C) To improve the game's storyline
D) To make the game visually appealing
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