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Karel Programming Quiz (3.1-3.2)

Authored by Mary Kallenbach

Computers

7th Grade

Used 9+ times

Karel Programming Quiz (3.1-3.2)
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24 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary characteristic of Karel that makes it useful for learning programming?

Karel is a real dog
Karel responds to verbal commands
Karel follows written instructions
Karel can solve math problems

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Karel's world, what does each dot represent?

A treat for Karel
A spot Karel can occupy
An obstacle Karel must avoid
A ball Karel can pick up

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT one of Karel's basic commands?

move( );

turnLeft( );

putBall( );

jump( );

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when Karel executes the 'turnLeft()' command?

Karel moves one spot to the left
Karel rotates 90 degrees to the left
Karel turns around 180 degrees
Karel picks up a ball on its left

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many basic commands does Karel know?

3
4
5
6

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What must be included at the end of each Karel command?

A period
An exclamation mark
Parentheses and a semicolon
A question mark

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a correct way to write a Karel command?

Move( );

move

MOVE( )

move( );

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