Cynthia Breazeal: The rise of personal robots

Cynthia Breazeal: The rise of personal robots

Assessment

Interactive Video

Created by

Quizizz Content

Engineering

11th Grade - University

Hard

The video explores the evolution of social robots, starting with the speaker's childhood fascination with personal robots inspired by 'Star Wars'. It covers the development of Kismet, the first social robot, and Leonardo, highlighting their ability to interact socially. The video discusses how robots can push social buttons, their potential in communication, and their role in family bonding and health management. It concludes with the future of children's media, emphasizing blended-reality play to foster creativity.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What inspired the speaker's interest in personal robots?

A science fiction book

A 'Star Wars' movie

A visit to a robotics lab

A childhood toy

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was Kismet's unique feature as a robot?

It was waterproof

It could fly

It could speak multiple languages

It interacted socially like a pre-verbal child

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do people generally respond to robots designed with human-like social cues?

They ignore them

They are scared of them

They respond similarly to how they would with humans

They find them confusing

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of the study involving MeBot?

To assess the quality of interaction with humans

To evaluate its battery life

To measure its weight

To test its speed

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can robots help in maintaining family relationships over long distances?

By sending emails

By providing video calls

By enabling interactive play with distant family members

By writing letters

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role can robots play in health and wellness?

They can diagnose diseases

They can replace doctors

They can act as diet and exercise coaches

They can cook meals

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome of the study comparing Autom with other interventions?

Autom was not used

Autom was more engaging and trusted

Autom was equally effective

Autom was less effective

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of the Playtime Computing project?

To build new robots

To develop educational software

To enhance real-world play with digital media

To create new video games

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do children react when digital characters enter their real world?

They are scared

They enjoy and engage with them

They find it confusing

They ignore them

10.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of robots in children's media?

They are expensive

They replace teachers

They foster creativity and learning

They are used for entertainment only

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