Programming with Karel Unit 3 - 3.7 - 3.12 Quiz

Programming with Karel Unit 3 - 3.7 - 3.12 Quiz

8th Grade

23 Qs

quiz-placeholder

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Programming with Karel Unit 3 - 3.7 - 3.12 Quiz

Programming with Karel Unit 3 - 3.7 - 3.12 Quiz

Assessment

Quiz

Computers

8th Grade

Easy

Created by

Mary Kallenbach

Used 8+ times

FREE Resource

23 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

How do you write a single-line comment?
comment //
++ comment
// comment
** comment

2.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

What is a code comment?
A way to teach Karel a new word.
A way to give notes to the reader to explain what your code is doing.
A message to your teacher in code.
A place to write whatever you want in your code.

3.

MULTIPLE CHOICE QUESTION

30 sec • 4 pts

How do you write a multi-line comment?
/* comment */
// comment
** comment
# comment#

4.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

The assumptions we make and what must be true before the function is called is known as?
Precondition
Postcondition
Adaptation
Comments

5.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Each of the following answer choices describes a basketball game. Which answer choice describes the game with the lowest level of abstraction:
The Warriors won by 10 points.
The Warriors had an early lead, but were down by 4 at halftime. They tied it up in the 4th quarter and the game went into overtime. They won by 10 points in overtime.
First, Steph Curry jumped in the air and grabbed the ball. Then he dribbled it three times and passed it to Klay Thompson…
First, Steph Curry flexed his left and right quad muscles at the exact same time, then he flexed each muscle in his fingers…

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

You need to write a program that has Karel move if the front is clear, but if it isn’t clear, Karel will do nothing. Which control structure do you need to use?
For Loop
While Loop
If Statement
None of these

7.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Define Abstraction
Breaking a task into smaller tasks.
Drawing a map to show how to reach a destination.
Creating step by step instructions.
Focusing on what is important and ignoring what is unnecessary.

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