MakeCode Arcade Questions

MakeCode Arcade Questions

10th Grade

15 Qs

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MakeCode Arcade Questions

MakeCode Arcade Questions

Assessment

Quiz

Information Technology (IT)

10th Grade

Practice Problem

Medium

Created by

Ranex Descallar

Used 8+ times

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step to creating a variable in MakeCode Arcade?

Click on "Advanced" and then "Variables"

Use the "Create Variable" block in the toolbox

Drag a "Set Variable" block to the workspace

Define it in the code editor directly

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In MakeCode Arcade, which block would you use to change the value of a variable?

Set Variable block

Change Variable block

Show Variable block

Set to 0 block

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of the "on start" block in MakeCode Arcade?

It runs when the game is reset

It initializes variables and game settings

It checks for user input

It makes the sprite move

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you create a loop that repeats indefinitely in MakeCode Arcade?

Use a "repeat" block

Use a "while" loop block

Use a "forever" block

Use a "loop until" block

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

5. What does the "if" block in MakeCode Arcade do?

It checks a condition and executes code if the condition is true.

It repeats a block of code a certain number of times.

It defines a variable to store data.

It stops the execution of the program.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'if' block do in MakeCode Arcade?

It repeats a block of code a specific number of times

It checks if a condition is true and runs a block of code if true

It sets the value of a variable

It stops the program

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How would you store multiple values (like scores from different players) in MakeCode Arcade?

Use a single variable for each score

Use an array to store multiple values

Use a "text" block to store values

Store the values in the "sprites" block

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