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Game-Based Digital Quiz for Online Learning

Authored by Genevieve Martin

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University

Game-Based Digital Quiz for Online Learning
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main motivation of this research study?

To investigate the impact of Kahoot! on the learning curve in distance education.

To analyze the effectiveness of traditional teaching methods.

To compare different online teaching platforms.

To assess the challenges faced by students in online learning.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What challenges do students face in self-directed online learning?

Lack of active encouragement in video lectures.

High levels of interaction with teachers.

Access to a variety of learning resources.

Increased motivation due to online quizzes.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the effect of in-lecture quizzes on students' engagement?

They significantly increase engagement levels.

They have no effect on engagement.

They decrease engagement levels.

They only engage students who are already motivated.

4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the DOK level of the question regarding the challenges in online education?

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OFF

5.

OPEN ENDED QUESTION

3 mins • 1 pt

How is students’ engagement affected by the usage of online quizzing platforms?

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OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

How is the interaction among students and teachers affected by using online quizzing platforms?

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OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the usability of different online quizzing platforms (simple vs. gamified) affect students’ interactivity?

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OFF

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