Digital Citizenship Units 1-4

Digital Citizenship Units 1-4

9th - 12th Grade

21 Qs

quiz-placeholder

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Digital Citizenship Units 1-4

Digital Citizenship Units 1-4

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Abbey Stone

Used 7+ times

FREE Resource

21 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is digital media?

Only social media platforms

Content and devices that allow online communication and sharing

A type of print publication

None of the above

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of active media use?

Scrolling through a news feed without reacting

Watching videos without commenting

Posting a status update or commenting on a post

Turning off notifications

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of humane design in technology?

To make users spend more time on devices

To create features that prioritize users’ well-being

To collect more user data for targeted advertising

To ensure all content is entertaining

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one strategy to reduce negative effects of screen time?

Increasing social media usage

Turning off devices before bed

Checking notifications frequently

Ignoring screen time limits

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media balance means using media in a way that feels healthy and balanced with other activities.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Addictive design features are meant to help users spend less time on an app.

True

False

7.

MATCH QUESTION

30 sec • 1 pt

Match the term with its correct definition: Passive Use, Addictive Design, Humane Design, Media Balance, Active Use

Addictive Design

Using media in a way that supports a healthy lifestyle

Active Use

Contributing online through posts, comments, or messages

Humane Design

Prioritizing well-being in technology design

Media Balance

Scrolling through content without reacting

Passive Use

Features designed to keep users engaged for long periods

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