AC Activity 1.1 & 1.2 Vocabulary - PLTW

AC Activity 1.1 & 1.2 Vocabulary - PLTW

7th Grade

13 Qs

quiz-placeholder

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AC Activity 1.1 & 1.2 Vocabulary - PLTW

AC Activity 1.1 & 1.2 Vocabulary - PLTW

Assessment

Quiz

Computers

7th Grade

Easy

Created by

Tanicia Peairs

Used 2+ times

FREE Resource

13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: ________ is a type of software application designed to run on a mobile device, such as a smartphone or tablet computer.

Mobile Applications

Desktop Applications

Web Applications

Console Applications

2.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: The writing of compound words by starting each word with a capital letter is known as ________. Procedures and variables are named using this style, but the first word in the name is not capitalized.

camelcase

snake_case

PascalCase

kebab-case

3.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: ________ is the view where you lay out what your app will look like.

Designer View

Code View

Preview Mode

Debug Mode

4.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: A separate view that allows for the programmers to use coding blocks to program the functions of the components in the mobile application is called ________.

Blocks Editor

Code Viewer

Function Designer

Component Manager

5.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: A drawer that contains the basic components that you can use when designing a mobile application is known as ________.

User Interface

Navigation Drawer

Component Library

Design Palette

6.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Fill in the blank: The process of completing a task using a series of clearly defined steps is called ________.

Algorithmic thinking

Random guessing

Trial and error

Intuitive reasoning

7.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

What is the definition of 'Viewer'?

A) A simulator that imitates a program or events.

B) A section, or pane, in the Designer View that allows the programmer to view how the mobile application will appear on a device.

C) An ordered set of instructions that are used to carry out a task.

D) A diagram that represents an algorithm, work flow, or process.

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