
CH 3
Authored by JAMES CARL SOBELINO
Instructional Technology
1st - 5th Grade
Used 5+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an assumption in interaction design?
A fact that has been thoroughly tested and proven
A statement that requires no further investigation
Taking something for granted when it needs further investigation
A final decision made during the design process
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does a claim refer to in interaction design?
A proven fact that requires no further validation
A statement that is considered true but is still open to question
An assumption that has been fully verified
A rule that must be followed in all design processes
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of orientation?
To enable design teams to ask specific questions about how the conceptual model will be understood
To finalize the design without considering user understanding
To focus only on the visual aesthetics of the interface
To eliminate the need for user feedback in the design process
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is being open-minded important?
It prevents design teams from becoming narrowly focused early on.
It ensures that only one design idea is pursued without considering alternatives.
It allows designers to ignore user feedback and make independent decisions.
It limits creativity by following strict guidelines from the beginning.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of establishing common ground in a design team?
To allow each team member to use their own unique terms without agreement
To establish a set of commonly agreed terms for better collaboration
To focus only on technical implementation and ignore communication
To prevent team members from discussing design ideas openly
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a conceptual model?
A low-level technical specification of a system’s code
A high-level description of how a system is organized and operates
A detailed user interface design without considering system functionality
A final prototype that does not change during development
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do metaphors and analogies help in interaction design?
They make a product more complex and harder to understand
They help users understand what a product is for and how to use it for an activity.
They eliminate the need for user instructions.
They are only used for decorative purposes in interface design.
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