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Review Positive Mentality

Authored by Brad Baumann

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 Review Positive Mentality
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40 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of sport/performance psychology?

Learning physical techniques to succeed
Learning and practicing how to think to succeed
Studying past performances to avoid mistakes
Relying on coaches and teachers for motivation

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the guiding principles, how does creating a positive environment help performance?

It makes practice sessions shorter
It reduces the need for effort
It helps individuals learn faster and perform better
It eliminates competition

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT one of the six lifelong mental skills to practice daily?

Giving maximum physical effort
Creating a positive environment
Meditating to help focus and relax
Watching professional athletes perform

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is feeling good about yourself important in sports and life?

It increases confidence and resilience
It guarantees success in all competitions
It eliminates all performance anxiety
It makes coaches and teachers more supportive

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key to feeling good about yourself?

Ignoring your weaknesses
Waiting for success to happen naturally
Actively doing things that give you success regularly
Relying on external rewards for motivation

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to recognize your thoughts during practice and games?

To identify harmful thoughts and replace them with helpful ones
To impress your coach and teammates
To memorize every detail of your performance
To focus only on winning

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between a “state” and a “trait” in sport psychology?

A “state” is permanent, while a “trait” is temporary
A “trait” is a consistent characteristic, while a “state” is temporary
A “state” is something only elite athletes experience
A “trait” changes based on competition level

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