Cleaning Minigame Mechanics Overview

Cleaning Minigame Mechanics Overview

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video tutorial by Code Monkey explores the game Rover Mechanic Simulator, focusing on the cleaning minigame. It explains how to implement the minigame using Unity, covering topics like textures, raycasting, and UV coordinates. The video also introduces Code Monkey's courses on programming and visual scripting, offering a guided path to game development. The tutorial aims to provide actionable insights and invites feedback on the new format.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the video tutorial?

Exploring the storyline of Rover Mechanic Simulator

Learning about the cleaning minigame mechanics

Understanding the history of Mars exploration

Discussing the graphics of the game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary task in the cleaning minigame?

Assembling rover parts

Painting rover components

Cleaning dirty components

Designing new rover models

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to detect where the player clicks on the object?

Pixel shading

Texture mapping

UV wrapping

Raycasting

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a dirt mask in the minigame?

To add color to the object

To create a shadow effect

To enhance the object's texture

To track the cleanliness of the object

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of UV coordinates in the cleaning minigame?

To change the object's shape

To locate the player's click on the object

To determine the color of the object

To adjust the object's size

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial state of the dirt mask in the minigame?

Completely clean

Partially dirty

Randomly dirty

Fully dirty

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a brush texture in the minigame?

To add artistic effects

To create a smooth cleaning effect

To change the object's color

To increase the game's difficulty

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