Camera Zoom Functionality Implementation

Camera Zoom Functionality Implementation

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

In this video tutorial, Code Monkey demonstrates how to enhance a previously created camera system by adding zoom functionality using both keyboard inputs and the mouse wheel. The tutorial begins with a brief introduction and overview of the objectives. It then proceeds to set up the camera system, clean up the code, and implement zoom functionality using keyboard inputs. Finally, the tutorial covers how to add zoom functionality using the mouse wheel, providing a comprehensive guide to improving camera control in a Unity project.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the video tutorial?

Creating a new camera system

Adding zoom functionality using the mouse wheel

Debugging existing code

Implementing a new game feature

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the camera zoom functionality?

Adding new variables

Implementing mouse controls

Testing the camera system

Cleaning up the code and organizing it into functions

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the zoom functionality initially controlled?

Using mouse clicks

Using keyboard buttons

Using voice commands

Using touch gestures

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the default zoom value set to prevent immediate zooming to zero?

80

120

100

50

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to validate zoom values?

To enhance the visual effects

To make the code more readable

To prevent zooming too much in or out

To ensure the camera doesn't move

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the range set for the zoom values?

20 to 200

50 to 150

40 to 250

30 to 300

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What input is used to implement the mouse wheel zoom functionality?

Input.mouseDrag

Input.mousePosition

Input.mouseClick

Input.mouseScrollDelta

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