Evaluating Learning Tools and Engagement

Evaluating Learning Tools and Engagement

Assessment

Interactive Video

Science

9th - 10th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video is a hangout session by Common Sense Media introducing their new resource, Graphite. The session discusses how to evaluate the learning potential of apps, websites, and games using three dimensions: engagement, pedagogy, and support. Guest speakers, including educators and experts, share examples of digital learning tools that excel in each dimension. The session concludes with a call to action to explore Graphite for comprehensive reviews and resources.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of the hangout session?

To introduce new apps

To promote a new book

To conduct a live quiz

To discuss the learning potential of digital tools

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT one of the three dimensions used to evaluate learning tools?

Engagement

Pedagogy

Support

Creativity

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What aspect of engagement does Paul highlight in National Geographic Kids?

Its use of advanced technology

Its ability to keep kids coming back

Its focus on mathematics

Its historical content

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of the Blood Typing Game that makes it pedagogically strong?

It offers multiple language options

It integrates learning into gameplay

It provides extensive tutorials

It has high-quality graphics

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Sean say about the challenge level in the Blood Typing Game?

It remains constant throughout

It decreases as you progress

It increases with more difficult scenarios

It is too easy for advanced learners

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which guest is associated with the discussion on pedagogy?

Emily

Sean

Shira

Paul

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature of Reflex Math Fact Fluency does Emily find most beneficial for teachers?

The progress tracking tool

The audio instructions

The interactive games

The colorful interface

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