Gamification in Action

Gamification in Action

Professional Development

10 Qs

quiz-placeholder

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Gamification in Action

Gamification in Action

Assessment

Quiz

Professional Development

Professional Development

Hard

Created by

Samantha Moschella

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary way FitBit motivates users?

Giving users random daily challenges

Tracking steps and rewarding achievements

Sending users daily health articles

Offering free workout programs

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game mechanics does Duolingo use to encourage daily learning?

Experience points, leaderboards, and streaks

Virtual reality exercises

One-on-one tutoring sessions

Randomized quizzes with no rewards

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does The Email Game turn replying to emails into a gamified experience?

It turns emails into puzzles that must be solved

It assigns each email a difficulty level and rewards points for quick responses

It automatically organizes emails based on importance

It deletes unread emails after a certain time

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What gamification strategy was used in Coca-Cola’s vending machine campaigns?

People had to solve riddles to get a free Coke

Customers had to guess the correct flavor of a mystery soda

Players interacted with the machine (e.g., hugging it) to earn rewards

Customers could scan their receipts for a chance to win prizes

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is McDonald’s Monopoly considered a successful example of gamification?

Customers earn points by answering trivia questions

It creates a collect-and-reward system that keeps customers engaged

It uses virtual reality to simulate a real Monopoly game

Customers can trade their properties with friends online

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason gamification has become more popular in recent years?

Video games have become more expensive

The growth of technology and smartphones has made games more accessible

More people have stopped playing traditional video games

Gamification is only used in marketing, so businesses promote it heavily

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of leaderboards in gamified experiences?

To rank users and create a sense of competition and motivation

To display random statistics about users

To make it harder to win rewards

To discourage people from participating

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