
Gamification in Action
Authored by Samantha Moschella
Professional Development
Professional Development

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary way FitBit motivates users?
Giving users random daily challenges
Tracking steps and rewarding achievements
Sending users daily health articles
Offering free workout programs
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game mechanics does Duolingo use to encourage daily learning?
Experience points, leaderboards, and streaks
Virtual reality exercises
One-on-one tutoring sessions
Randomized quizzes with no rewards
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does The Email Game turn replying to emails into a gamified experience?
It turns emails into puzzles that must be solved
It assigns each email a difficulty level and rewards points for quick responses
It automatically organizes emails based on importance
It deletes unread emails after a certain time
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What gamification strategy was used in Coca-Cola’s vending machine campaigns?
People had to solve riddles to get a free Coke
Customers had to guess the correct flavor of a mystery soda
Players interacted with the machine (e.g., hugging it) to earn rewards
Customers could scan their receipts for a chance to win prizes
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is McDonald’s Monopoly considered a successful example of gamification?
Customers earn points by answering trivia questions
It creates a collect-and-reward system that keeps customers engaged
It uses virtual reality to simulate a real Monopoly game
Customers can trade their properties with friends online
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main reason gamification has become more popular in recent years?
Video games have become more expensive
The growth of technology and smartphones has made games more accessible
More people have stopped playing traditional video games
Gamification is only used in marketing, so businesses promote it heavily
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of leaderboards in gamified experiences?
To rank users and create a sense of competition and motivation
To display random statistics about users
To make it harder to win rewards
To discourage people from participating
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