Media Consumption and Civic Engagement

Media Consumption and Civic Engagement

Assessment

Interactive Video

Social Studies

9th - 10th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The panel discusses the role of media in youth civic engagement, highlighting research on media consumption and its impact on civic life. iCivics is introduced as a tool for civic education through gaming. The importance of play in learning and the influence of online communities on civic engagement are explored. The panel also addresses integrating games into education and answers audience questions.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common misconception about young people's media consumption?

They prefer physical newspapers.

They consume media in shorter bursts.

They are less social than previous generations.

They read more novels than before.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has participatory culture changed the way people engage with media?

It has increased the focus on broadcasting.

It has made media consumption more passive.

It has reduced the importance of social networks.

It has encouraged active audience participation.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary educational tool used by iCivics?

Lectures

Games

Textbooks

Workshops

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of using play in education according to the panel?

It simplifies complex topics.

It enhances engagement and learning outcomes.

It makes learning outcomes more predictable.

It reduces the need for teachers.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role do online communities play in civic engagement?

They are only relevant for local issues.

They discourage political participation.

They serve as mechanisms for mobilization and information sharing.

They limit exposure to diverse perspectives.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can schools leverage the power of digital media according to the panel?

By limiting students' access to online resources.

By avoiding the use of games in education.

By integrating digital media into the curriculum.

By focusing solely on traditional teaching methods.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a future goal for iCivics mentioned during the Q&A?

Creating a Spanish version of a popular game.

Developing a new board game.

Building a virtual reality platform.

Launching a new textbook series.

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