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Quiz on Gamification in Education - PACE

Authored by Ragesh Raju

Instructional Technology

University

Quiz on Gamification in Education - PACE
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of serious games?

To teach something

To create social connections

To entertain players

To provide competition

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a characteristic of gamification?

Voluntary participation

Limited feedback

Mandatory participation

No rules

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the average age of gamers?

25 years

40 years

34 years

28 years

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a core drive of gamification?

Epic Meaning

Social Influence

Accomplishment

Financial Gain

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does gamification apply to?

Only physical games

Game-design elements in non-game contexts

Only entertainment contexts

Only educational contexts

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of gamers prefer smartphones for playing games?

50%

30%

53%

25%

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a serious game?

Candy Crush

Foldit

Call of Duty

Fortnite

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