
Quiz on Gamification in Education - PACE
Authored by Ragesh Raju
Instructional Technology
University

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of serious games?
To teach something
To create social connections
To entertain players
To provide competition
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a characteristic of gamification?
Voluntary participation
Limited feedback
Mandatory participation
No rules
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the average age of gamers?
25 years
40 years
34 years
28 years
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a core drive of gamification?
Epic Meaning
Social Influence
Accomplishment
Financial Gain
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does gamification apply to?
Only physical games
Game-design elements in non-game contexts
Only entertainment contexts
Only educational contexts
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What percentage of gamers prefer smartphones for playing games?
50%
30%
53%
25%
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a serious game?
Candy Crush
Foldit
Call of Duty
Fortnite
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