Search Header Logo

Unreal Engine - Material and Particle System

Authored by Guranda Gogaladze

Other

10th Grade

Used 3+ times

Unreal Engine - Material and Particle System
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which node makes a texture move an over time?

Texture Coordinate

Constant3Vector

Panner

Lerp

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The 'Roughness' input in a material graph affects:

How shiny or matte the surface looks

Transparency of the material

The texture resolution

Particle spawn rate

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

'Color Over Life' in a particle system is used to:

Control particle spawn rate

Change particle velocity

Change color of particles during their lifespan

Add shadows to particles

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which node allows you to define the surface's texture appearance?

Multiply

Texture Sample

Panner

Scalar Parameter

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which particle module controls how many particles appear per second?

Spawn

Lifetime

Color Over Life

Velocity

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

To create animated fire textures in a material, which nodes are commonly used?

Fresnel + Lerp

Multiply + Scalar

Panner + Texture Sample

Constant3Vector + Mask

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The ‘Emissive Color’ input of a material affects:

Reflection intensity

Self-illumination (glow)

Transparency

Surface normal direction

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?