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Exploring Part 3 of the Mariner

Authored by Russell Gatling

English

12th Grade

CCSS covered

Used 1+ times

Exploring Part 3 of the Mariner
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13 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

Which event in Part 3 of "The Rime of the Ancient Mariner" signals a change in the Mariner's fate?

The Mariner prays for forgiveness

The appearance of the ghostly ship

The crew finds land

The Mariner throws the albatross into the sea

Tags

CCSS.RL.8.4

CCSS.RL.11-12.12

CCSS.RL.9-10.10

CCSS.RL.9-10.9

CCSS.RL.8.10

2.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

How does the crew react to the approach of the strange ship in Part 3?

They cheer and celebrate

They become fearful and anxious

They jump overboard

They ignore it

Tags

CCSS.RL.8.4

CCSS.RL.11-12.4

CCSS.RL.6.4

CCSS.RL.7.4

CCSS.RL.9-10.4

3.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

What is the significance of the dice game played by Death and Life-in-Death on the ghostly ship?

It determines the Mariner's punishment and fate

It is a form of entertainment for the crew

It symbolizes the Mariner's luck

It has no real meaning

Tags

CCSS.RL.8.4

CCSS.RL.11-12.12

CCSS.RL.9-10.10

CCSS.RL.9-10.9

CCSS.RL.8.10

4.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

In Part 3, what effect does Life-in-Death's victory in the dice game have on the Mariner?

He is immediately set free

He is condemned to a living death

He becomes the captain of the ship

He is forgiven for his crime

Tags

CCSS.RL.11-12.12

CCSS.RL.9-10.10

CCSS.RL.9-10.9

CCSS.RL.8.10

CCSS.RL.8.5

5.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

How does the Mariner's experience in Part 3 illustrate the theme of isolation?

He is physically separated from the crew

He is the only one left alive, surrounded by dead men

He is rescued by another ship

He is joined by a new crew

Tags

CCSS.RL.2.10

CCSS.RL.2.2

CCSS.RL.2.3

CCSS.RL.4.3

CCSS.RL.4.4

6.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

What is the immediate consequence for the crew after the ghostly ship passes by in Part 3?

They all fall asleep

They die one by one

They are saved by another ship

They throw the Mariner overboard

Tags

CCSS.RL.8.4

CCSS.RL.11-12.12

CCSS.RL.9-10.10

CCSS.RL.9-10.9

CCSS.RL.8.10

7.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

How does Coleridge use supernatural elements in Part 3 to advance the plot?

By introducing a talking animal

By having the sun stand still

By bringing in the ghostly ship and its spectral crew

By making the Mariner invisible

Tags

CCSS.RL.8.4

CCSS.RL.11-12.12

CCSS.RL.9-10.10

CCSS.RL.9-10.9

CCSS.RL.8.10

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