
Exploring Part 3 of the Mariner

Quiz
•
English
•
12th Grade
•
Medium
+12
Standards-aligned
Russell Gatling
Used 1+ times
FREE Resource
13 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
Which event in Part 3 of "The Rime of the Ancient Mariner" signals a change in the Mariner's fate?
The Mariner prays for forgiveness
The appearance of the ghostly ship
The crew finds land
The Mariner throws the albatross into the sea
Tags
CCSS.RL.11-12.12
CCSS.RL.8.4
CCSS.RL.8.5
CCSS.RL.9-10.10
CCSS.RL.9-10.9
2.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
How does the crew react to the approach of the strange ship in Part 3?
They cheer and celebrate
They become fearful and anxious
They jump overboard
They ignore it
Tags
CCSS.RL.11-12.4
CCSS.RL.6.4
CCSS.RL.7.4
CCSS.RL.8.4
CCSS.RL.9-10.4
3.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
What is the significance of the dice game played by Death and Life-in-Death on the ghostly ship?
It determines the Mariner's punishment and fate
It is a form of entertainment for the crew
It symbolizes the Mariner's luck
It has no real meaning
Tags
CCSS.RL.11-12.12
CCSS.RL.8.10
CCSS.RL.8.4
CCSS.RL.9-10.10
CCSS.RL.9-10.9
4.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
In Part 3, what effect does Life-in-Death's victory in the dice game have on the Mariner?
He is immediately set free
He is condemned to a living death
He becomes the captain of the ship
He is forgiven for his crime
Tags
CCSS.RL.11-12.12
CCSS.RL.8.4
CCSS.RL.8.5
CCSS.RL.9-10.10
CCSS.RL.9-10.9
5.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
How does the Mariner's experience in Part 3 illustrate the theme of isolation?
He is physically separated from the crew
He is the only one left alive, surrounded by dead men
He is rescued by another ship
He is joined by a new crew
Tags
CCSS.RL.2.10
CCSS.RL.2.2
CCSS.RL.2.3
CCSS.RL.4.3
CCSS.RL.4.4
6.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
What is the immediate consequence for the crew after the ghostly ship passes by in Part 3?
They all fall asleep
They die one by one
They are saved by another ship
They throw the Mariner overboard
Tags
CCSS.RL.11-12.12
CCSS.RL.8.10
CCSS.RL.8.4
CCSS.RL.9-10.10
CCSS.RL.9-10.9
7.
MULTIPLE CHOICE QUESTION
30 sec • 8 pts
How does Coleridge use supernatural elements in Part 3 to advance the plot?
By introducing a talking animal
By having the sun stand still
By bringing in the ghostly ship and its spectral crew
By making the Mariner invisible
Tags
CCSS.RL.11-12.12
CCSS.RL.8.4
CCSS.RL.8.5
CCSS.RL.9-10.10
CCSS.RL.9-10.9
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