Experimental Design Concepts

Quiz
•
Science
•
University
•
Easy
+3
Standards-aligned

Brad Whitaker
Used 2+ times
FREE Resource
12 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is one major difference between coursework and research?
Coursework has unpredictable outcomes; research has guaranteed answers
Research follows a grading rubric; coursework doesn't
Coursework usually has known solutions; research often does not
Coursework requires lab coats, research does not
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which of the following is the best example of a testable hypothesis?
Robots are cool
Algorithms are confusing
LED brightness decreases as ambient temperature increases
Coffee is magical
Tags
NGSS.HS-LS3-2
NGSS.HS-PS1-3
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
In experimental design, a dependent variable is best described as:
The variable you measure as a result of changes
The variable you control to avoid bias
The variable you manipulate directly
The variable that texts you back multiple times a day
Tags
NGSS.MS-PS2-2
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the purpose of including a control group in an experiment?
To confuse your audience
To provide a baseline for comparison
To make the experiment more exciting
To avoid having to replicate the experiment
Tags
NGSS.MS-PS2-2
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Why is it important to keep a detailed lab notebook?
So you can impress your mentor with your handwriting
To document your methods and results for reproducibility
So you can doodle when bored
Because lab notebooks are collectible items
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What should you do if your hypothesis turns out to be wrong?
Cry and go home
Change your data to match your hypothesis
Analyze the results honestly and learn from them
Deny everything and become a magician instead
Tags
NGSS.HS-LS3-2
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which tool is most helpful for planning your time across a 10-week research program?
A Gantt chart or weekly milestones
A random number generator
A compass and a map
Your own sense of intuition
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