
Coding Academy Final Exam 2025
Authored by Deb Kraska
Instructional Technology
8th Grade
Used 1+ times

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43 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A team is creating a prototype that plays a happy sound on the computer when the left board button is pressed and a sad song on the computer when the right board button is pressed. The happy song is working, but the sad song is not. Choose a HARDWARE problem that could be causing this bug.
A. The right button is broken on the board.
B. The speakers on the computer are not working.
C. The file name for the sad song is incorrect.
D. The board is not connected to the computer.
E. The event handler does not have the correct parameters.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Arrange the four stages of problem solving in the order of execution.
Define, Try, Prepare, Reflect
Try, Prepare, Reflect, Define
Prepare, Define, Try
Define, Prepare, Try, Reflect
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Understanding the problem when it was assigned.
Try
Reflect
Define
Prepare
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created.
CSS Class
Creative Commons
Copyright
Bug
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During user tests for a new app, the users couldn't figure out which buttons to push, even though the design team thought it was obvious. What's the BEST way for the design team to deal with this problem?
A. Give more hints in the user test to help the users understand the buttons better
B. Find users who are better with technology and use them for the tests instead
C. Use the design team as users in the tests, because they understand the app better
D. Redesign the tests so that the users don't need to figure out that part of the app
E. Redesign the app to make it easier to use the buttons, then run more user tests
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Of the following, which strategy will NOT help a designer better understand user needs?
A. Interviewing users and asking them direct questions about their needs
B. Using events to change a screen when the user presses on a certain button
C. Watching the user interact with an app and recording where they have trouble
D. Creating paper and digital prototypes to run user testing
E. Researching the current apps and seeing how those apps address user needs
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Finding patterns in data that doesn’t have any labels.
Features
Unsupervised Learning
Supervised Learning
Training
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