IBDP Psychology HL Technology Quiz

IBDP Psychology HL Technology Quiz

11th Grade

15 Qs

quiz-placeholder

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IBDP Psychology HL Technology Quiz

IBDP Psychology HL Technology Quiz

Assessment

Quiz

Science

11th Grade

Hard

Created by

Chelsea McGill

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did Klingberg (2002) aim to improve using computer games?

Long-term memory

Attention span

Working memory

Multitasking

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which task did Klingberg use to assess working memory?

Maze task

Span-board task

N-back test

Digit recall

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Klingberg's training was especially helpful for children with:

Autism

ADHD

Dyslexia

Anxiety

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did Simons et al. (2016) say about brain training games?

They improve IQ

They help only with practiced tasks

They boost creativity

They aid multitasking

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a key finding from Simons et al. (2016)?

Games improve all thinking skills

Games are a waste of time

Gains don’t generalize

Players show long-term gains

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which term explains Facebook’s impact on self-esteem?

Habituation

Social comparison

Cognitive dissonance

Chunking

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did Chou & Edge (2014) conclude about Facebook users?

They are less social

They compare themselves often

They have better memory

They post less often

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