gamification of learning

gamification of learning

6th - 8th Grade

10 Qs

quiz-placeholder

Similar activities

I Can Code!

I Can Code!

KG - University

10 Qs

Gamification of learning

Gamification of learning

KG - Professional Development

10 Qs

Resume Review

Resume Review

4th - 6th Grade

15 Qs

STEM Class

STEM Class

6th - 8th Grade

11 Qs

Copyright and Fair Use

Copyright and Fair Use

KG - University

8 Qs

J277 Network Threats

J277 Network Threats

7th - 11th Grade

10 Qs

PBIS

PBIS

8th Grade

12 Qs

Gamification

Gamification

7th - 12th Grade

10 Qs

gamification of learning

gamification of learning

Assessment

Quiz

Computers

6th - 8th Grade

Medium

Created by

Salma Ali

Used 2+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is gamification in education?

Playing video games in school

Using game elements like points and rewards to make learning more engaging

Watching movies during lessons

Turning all homework into board games

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is one reason games keep us motivated, according to Gabe Zichermann?

They’re short and boring

They never let you try again

They give constant feedback and chances to win

They replace all schoolwork

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

How does gamification help students learn better?

It provides motivation and a safe way to fail and try again

It encourages quitting if something is hard

It offers instant rewards for cheating

It removes teachers from the classroom

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following is a common element in gamified learning?

Time-outs

Lives and badges

Homework only

Puzzles with no feedback

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What does a leaderboard show in a gamified class?

Who has the highest score or most progress

Which students get extra homework

Who gets to leave class early

Who failed the test

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Why is “failure” important in gamified learning?

It shows students they aren’t good enough

It encourages students to give up

It gives a chance to learn and try again without feeling bad

It is only used in video games

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What kind of student is most likely to benefit from gamification?

Only students who love video games

Only students with high grades

Any student who enjoys learning in a fun and interactive way

Students who skip class

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?