
gamification of learning
Authored by Salma Ali
Computers
6th - 8th Grade
Used 2+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is gamification in education?
Playing video games in school
Using game elements like points and rewards to make learning more engaging
Watching movies during lessons
Turning all homework into board games
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is one reason games keep us motivated, according to Gabe Zichermann?
They’re short and boring
They never let you try again
They give constant feedback and chances to win
They replace all schoolwork
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
How does gamification help students learn better?
It provides motivation and a safe way to fail and try again
It encourages quitting if something is hard
It offers instant rewards for cheating
It removes teachers from the classroom
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which of the following is a common element in gamified learning?
Time-outs
Lives and badges
Homework only
Puzzles with no feedback
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What does a leaderboard show in a gamified class?
Who has the highest score or most progress
Which students get extra homework
Who gets to leave class early
Who failed the test
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Why is “failure” important in gamified learning?
It shows students they aren’t good enough
It encourages students to give up
It gives a chance to learn and try again without feeling bad
It is only used in video games
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What kind of student is most likely to benefit from gamification?
Only students who love video games
Only students with high grades
Any student who enjoys learning in a fun and interactive way
Students who skip class
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