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Gamification Quiz

Authored by Yasmin Alysaa Binti Elias

Information Technology (IT)

12th Grade

Used 20+ times

Gamification Quiz
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5 questions

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1.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

The use of game-like elements in a non-game setting, such as a classroom, is called ________

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is the main purpose of using gamification in the classroom?

To grade faster

To limit student movement

To increase engagement and motivation

To make lessons shorter

3.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Badges, levels, and leaderboards are examples of gamification elements.

True
False

4.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

Students can earn digital ______ for completing learning challenges.

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which tool is most commonly used for gamified quizzes?

Canva

Google Docs

Microsoft Word

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