
Exploring Computer Graphics Concepts
Quiz
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Computers
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University
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Practice Problem
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Medium
Akshay kumar Chaubey
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16 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are input primitives in computer graphics?
Input primitives are advanced rendering techniques.
Input primitives refer to the color models used in graphics.
Input primitives are the algorithms for image compression.
Input primitives are the basic user interactions like mouse movements, keyboard inputs, and touch gestures in computer graphics.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define output primitives and give examples.
circles and ellipses
Examples of output primitives include points, lines, and polygons.
shapes and colors
textures and gradients
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of 2D transformations in graphics?
To increase the resolution of graphics.
To create 3D effects in 2D graphics.
The purpose of 2D transformations in graphics is to manipulate the position, size, and orientation of objects.
To enhance the color depth of images.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the difference between translation and scaling in 2D transformations.
Translation alters the color; scaling adjusts the position.
Translation rotates an object; scaling flips it.
Translation changes an object's size; scaling moves it.
Translation moves an object; scaling changes its size.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of clipping in computer graphics?
The role of clipping in computer graphics is to limit the rendering of objects to a specific area, enhancing performance and efficiency.
Clipping is a technique for adding textures to 3D models.
Clipping is used to enhance color depth in graphics.
Clipping increases the resolution of rendered images.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Describe the process of viewing in 3D graphics.
Using only wireframe models without textures
Lighting adjustments and shading techniques
The process of viewing in 3D graphics includes modeling, texturing, camera setup, projection, rendering, and display.
Creating 2D sprites for animation
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the common types of clipping algorithms?
Cohen-Sutherland, Liang-Barsky, Sutherland-Hodgman, Weiler-Atherton
Bresenham's Line Algorithm
Midpoint Circle Algorithm
Scanline Polygon Fill Algorithm
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