
3D Pipeline & Tools
Authored by Demy Jazmine
Computers
University
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15 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 2 pts
What are the main phases of a 3D production pipeline?
Sketching, Texturing, Publishing
Design, Simulation, Export
Rendering, Rigging, Animation
Pre-production, Production, Post-production
2.
MULTIPLE CHOICE QUESTION
20 sec • 2 pts
What best describes the Pre-production phase in the 3D production pipeline?
Editing scenes, adding effects, and combining elements after all animations are done.
Applying lighting and camera effects to finished 3D scenes to create photorealistic renders.
Creating texture maps and applying materials to 3D models for surface detail
Planning, conceptualizing, and preparing all necessary elements before actual 3D asset creation begins.
3.
MULTIPLE CHOICE QUESTION
20 sec • 2 pts
Which of the following workflow falls under Production phase?
Compositing-Motion Graphics-Color Correction
Model-Texture-Rigging/Setup-Animate-VFX-Lighting-Rendering
Idea-Story-Storyboard-Animatic-Design
4.
MULTIPLE CHOICE QUESTION
20 sec • 4 pts
CHOOSE YOUR ANSWER CAREFULLY
What is the name of this process, and what is its function in the 3D pipeline?
Rigging is the process of creating a digital skeleton that allows a 3D model to be animated.
Rigging is the process of programming character logic and AI for movement.
Rigging is the process of animating a 3D character by moving its joints and creating keyframes.
Rigging is the process of sculpting detailed character features before animation begins.
5.
MULTIPLE CHOICE QUESTION
20 sec • 4 pts
"Provides guide to see the full durations of a shot, as well as gives the 3D animators proper reference to animate according to scripts"
The process refers to..?
Storyboard
Ideation
Scriptwriting
Animatic
6.
MULTIPLE CHOICE QUESTION
10 sec • 4 pts
In Maya, which hotkey activates the Move tool?
Q
W
E
R
7.
MULTIPLE CHOICE QUESTION
20 sec • 6 pts
What is the function of the Extrude tool in 3D modeling?
Used to smooth out sharp edges on a 3D model by averaging adjacent surfaces.
Used to extend a face or edge of a 3D model, creating new connected geometry outward or inward.
Used to flatten faces of a model into a single plane for alignment.
Used to detach a face from the model to create a separate object.
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