VEX Freeze Tag Lessons 1 & 2 Quiz

VEX Freeze Tag Lessons 1 & 2 Quiz

6th - 8th Grade

7 Qs

quiz-placeholder

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VEX Freeze Tag Lessons 1 & 2 Quiz

VEX Freeze Tag Lessons 1 & 2 Quiz

Assessment

Quiz

Science

6th - 8th Grade

Practice Problem

Medium

NGSS
MS-PS2-2

Standards-aligned

Created by

Chandra Otts

Used 1+ times

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7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which button on the Brain should be selected to run the Driver Control program once it is highlighted?

The checkmark button on the Brain

The X button on the Brain

The L button on the Controller

Joystick A on the Controller

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the following driver control configurations are being shown in the image?

Tank drive

Left arcade

Right arcade

Split arcade

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following driver control configurations would drive the BaseBot forward, reverse, left, and right all using the right joystick?

Tank drive

Left arcade

Right arcade

Split arcade

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following driver control configurations would drive the left motor of the BaseBot using the left joystick, and the right motor of the BaseBot using the right joystick?

Tank drive

Left arcade

Right arcade

Split arcade

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is the correct procedure for playing the Figure Eight Challenge?

Choose the controller configuration you are most comfortable with and start that project on your Brain; Place your robot at the starting position; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; add four Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!

Place your robot at the starting position; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!

Place your robot in the center of the Field; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot into the Buckyballs; the slowest driver wins!

Place your robot in the center of the Field; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!

Tags

NGSS.MS-PS2-2

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if you touch a Buckyball or wall while playing the Challenge Activity?

You have to start over

You get one point

You can move a Buckyball wherever you want

You win the challenge

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you win in the Challenge Activity?

You complete the course in the fastest amount of time

You touch both Buckyballs

You drive in a square around only one Buckyball

You drive into the wall