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TVA 210 Unit 3

Authored by Bernadette Teruel

Education

University

Used 2+ times

TVA 210 Unit 3
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Which of the following best describes Digital Game-Based Learning (DGBL)?

  1. a. Playing video games for entertainment only

b. Using game elements to enhance learning and engagement

c. Avoiding traditional classroom instruction

d. Playing games after lessons as a reward

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. What does OER stand for in education?

  1. a. Online Electronic Resources

  1. b. Open Educational Resources

  1. c. Organized Education References

  1. d. Official Educational Regulations

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Which type of learning combines face-to-face instruction with online activities?

  1. a. Distance learning

  1. b. Hybrid learning

  1. c. Traditional learning

  1. d. Open learning

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A digital library primarily provides:

a. Printed books and magazines

b. Online access to electronic books, journals, and research

c. Only teacher-made handouts

d. Audio recordings without texts

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Which multimedia element helps in presenting visual concepts effectively?

  1. a. Text

  1. b. Graphics and images

  1. c. Audio

  1. d. Animations only

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Why is digital game-based learning effective for many students?

  1. a. It avoids competition and teamwork

  1. b. It increases motivation through fun and interactivity

  1. c. It eliminates the need for studying

  1. d. It limits critical thinking

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. Open Educational Resources are important because they:

  1. a. Are expensive and exclusive

  1. b. Can be freely used, adapted, and shared by teachers and students

  1. c. Require strict copyright restrictions

  1. d. Are only available offline

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