
TVA 210 Unit 3
Authored by Bernadette Teruel
Education
University
Used 2+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes Digital Game-Based Learning (DGBL)?
Which of the following best describes Digital Game-Based Learning (DGBL)?
a. Playing video games for entertainment only
b. Using game elements to enhance learning and engagement
c. Avoiding traditional classroom instruction
d. Playing games after lessons as a reward
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does OER stand for in education?
What does OER stand for in education?
a. Online Electronic Resources
b. Open Educational Resources
c. Organized Education References
d. Official Educational Regulations
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which type of learning combines face-to-face instruction with online activities?
Which type of learning combines face-to-face instruction with online activities?
a. Distance learning
b. Hybrid learning
c. Traditional learning
d. Open learning
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A digital library primarily provides:
a. Printed books and magazines
b. Online access to electronic books, journals, and research
c. Only teacher-made handouts
d. Audio recordings without texts
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which multimedia element helps in presenting visual concepts effectively?
Which multimedia element helps in presenting visual concepts effectively?
a. Text
b. Graphics and images
c. Audio
d. Animations only
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is digital game-based learning effective for many students?
Why is digital game-based learning effective for many students?
a. It avoids competition and teamwork
b. It increases motivation through fun and interactivity
c. It eliminates the need for studying
d. It limits critical thinking
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Open Educational Resources are important because they:
Open Educational Resources are important because they:
a. Are expensive and exclusive
b. Can be freely used, adapted, and shared by teachers and students
c. Require strict copyright restrictions
d. Are only available offline
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