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  5. The Whispering Woods Personification In Literary Text (grade 6)
The Whispering Woods - Personification in literary text (Grade 6)

The Whispering Woods - Personification in literary text (Grade 6)

Assessment

Passage

•

English

•

6th Grade

•

Practice Problem

•

Hard

Created by

Angela Lock

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the second paragraph, what human-like action does the wind perform?

It runs through the trees.

It sighs a sad sound.

It feels cool.

It moves the leaves.

Answer explanation

The passage directly states, 'the wind sighed a sad, lonely sound.' Sighing is a human action used to show sadness, which gives the wind a human-like quality.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the passage, what human action did the shadows seem to do to invite Milo closer?

They looked like mouths.

They became very dark.

They began to dance.

They made the air cold.

Answer explanation

The passage explicitly states that 'The shadows under the trees began to dance and beckon him closer.' Dancing is a human action, used here to make the shadows seem alive and inviting.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why does the author describe the tree branch as being 'like a long, bony finger'?

To show that the tree is very old.

To make the forest seem creepy and like it is pointing at Milo.

To explain that the branch was broken.

To show that Milo likes to imagine things.

Answer explanation

This use of personification gives the tree a human-like, skeletal quality. Describing it as a 'bony finger' that 'seemed to point' is meant to create a spooky mood and suggest the forest is actively trying to guide Milo.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the change from 'welcoming shadows' to 'hungry mouths' show about Milo's feelings?

It shows he is getting tired.

It shows he is no longer interested in playing.

It shows he is confused about the time of day.

It shows his feeling of hope has turned into fear.

Answer explanation

This change in personification reflects Milo's emotional shift. At first, the shadows seem 'welcoming' when he feels hopeful about finding a friend. When he realizes it's a trap, they become 'hungry mouths,' reflecting his new fear.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

At the end of the story, the wind begins to 'hiss'. What is the effect of using this word?

It makes the forest seem angry and dangerous.

It suggests that a storm is coming.

It shows that the wind is slowing down.

It makes the forest sound peaceful.

Answer explanation

'Hiss' is a sound often associated with snakes or angry cats, suggesting danger and hostility. This choice of personification changes the mood from sad to threatening.

6.

MATCH QUESTION

1 min • 1 pt

Match the personified object or sound from the passage to the main idea it represents.

Represents the forest's anger at being discovered

The hungry mouths

Reflects Milo's initial loneliness

The hissing wind

Shows the true danger of the forest

The sighing wind

Represents a false promise of connection

The beckoning shadows

Answer explanation

Each example of personification serves a purpose. The 'sighing wind' mirrors Milo's own sadness. The 'beckoning shadows' offer a fake friendship. The 'hungry mouths' reveal the trap. The 'hissing wind' shows the forest's hostile nature once the trick fails.

7.

CATEGORIZE QUESTION

1 min • 1 pt

Sort the following examples of personification from the passage into the categories that best describe the feeling they create.

Groups:

(a) Creates a Feeling of Hope or Friendliness

,

(b) Creates a Feeling of Fear or Danger

welcoming shadows.

The wind...began to hiss.

a long, bony finger.

The wind sighed a sad, lonely sound.

shadows...began to dance and beckon.

hungry mouths.

Answer explanation

The phrases are categorized based on the emotion they are intended to create. 'Dance and beckon' and 'welcoming' suggest a friendly invitation. In contrast, a 'sad sigh,' a 'bony finger,' 'hungry mouths,' and a 'hiss' all create feelings of sadness, creepiness, or direct threat.

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