
Identifying Claims, Counterclaims, Evidence
Passage
•
English
•
7th Grade
•
Practice Problem
•
Medium
Jennifer Murphy
Used 9+ times
FREE Resource
11 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. What is the main claim of the article?
A. Students should only learn through traditional textbooks.
B. Video games are useful tools that can improve learning in schools.
C. Video games are too distracting to be used in classrooms.
D. Teachers should ban all video games during school hours.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
2. Which sentence best represents the author’s reasoning for the claim?
A. “Some students may get distracted or want to play too much.”
B. “Popular games like Minecraft and Kerbal Space Program are already used to teach STEM topics.”
C. “When teachers use video games, students can interact with information instead of only reading or listening.”
D. “Teachers should check regularly to see if the games are helping students.”
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. Which of the following is an example of evidence used in the article?
A. Video games help students build creativity, leadership, and communication skills.
B. Students always learn better when playing games.
C. Classroom lessons are too boring for today’s students.
D. All video games can be used successfully in schools.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
4. Which option identifies the counterclaim or counterargument mentioned in the passage?
A. Video games can make learning more interactive and fun.
B. Some students may play too much or get distracted when using video games.
C. Teachers can use VR and AR to improve future learning.
D. Studies show video games improve cognitive performance.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
5. Which sentence shows the author’s rebuttal to the counterclaim?
A. “New technology can make learning more personal.”
B. “The best educational games encourage problem-solving and critical thinking.”
C. “That’s why it’s important to choose age-appropriate games that support learning.”
D. “Video games may play an even bigger role in the future.”
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
6. Which sentence from the article is an example of a fact?
A. “Video games can help students understand hard subjects.”
B. “Science games can act like virtual labs where students experiment safely.”
C. “Many students think video games are more fun than textbooks.”
D. “Teachers should use video games more often.”
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
7. Which sentence from the article best represents a statistic?
A. “Studies show that some games improve thinking skills, creativity, leadership, and communication.”
B. “Popular games like Minecraft are used in classrooms.”
C. “Some students may get distracted or want to play too much.”
D. The article does not contain specific numbers, so there are no statistics.
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