
Point: Gaming Helps Develop Communication Skills
Authored by Anonymous Anonymous
English
9th Grade
CCSS covered
Used 2+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the author’s main claim about multiplayer gaming?
It harms vocabulary and expression growth
It isolates people from global communities
It fosters positive communication among players
It distracts from school learning and writing
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which feature of online games most directly helps players interact with people worldwide?
Achievements for personal milestones
Avatars for visual customization
Chat tools for real-time conversation
Leaderboards for competitive ranking
Tags
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.8.7
CCSS.RL.9-10.7
CCSS.RL.11-12.8
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might gaming help students who dislike reading and writing in class?
It replaces reading with only speaking
It offers enjoyable practice through conversations
It blocks communication with strangers
It eliminates the need for vocabulary
Tags
CCSS.RI.9-10.4
CCSS.RI.9-10.4
CCSS.RI.7.4
CCSS.RI.8.4
CCSS.RI.6.4
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which statement best explains increased vocabulary for young gamers in the United States?
Only single-player modes teach vocabulary
Two thirds play games, practicing chat constantly
Few teens play, avoiding text interactions
Games ban reading, limiting word learning
Tags
CCSS.RI.9-10.4
CCSS.RI.9-10.4
CCSS.RI.7.4
CCSS.RI.8.4
CCSS.RI.11-12.4
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to research cited, sharing gaming experiences on social media can lead to what outcome?
Increased anxiety about performance
Lower confidence and reduced self-worth
Improved self-esteem and appreciation
No change in personal feelings
Tags
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.8.7
CCSS.RL.9-10.7
CCSS.RI.11-12.8
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the passage describe as digital literacy in the context of gaming?
Avoiding computers to strengthen focus
Knowing only slang used by gamers
Using electronic tools to communicate effectively
Memorizing game lore and characters
Tags
CCSS.RI.8.7
CCSS.RI.9-10.7
CCSS.RL.8.7
CCSS.RL.9-10.7
CCSS.RI.7.7
7.
MATCH QUESTION
30 sec • 1 pt
Match each concept with the related idea from the passage.
Companies teach employees through games
Digital literacy
Large companies invest to boost productivity
Workplace training
Players meet and chat across countries
Economic value of gaming
Practice using electronic communication tools
Global communication
Tags
CCSS.RI. 9-10.2
CCSS.RI.8.2
CCSS.RL.8.2
CCSS.RL.9-10.2
CCSS.RL.11-12.2
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