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Point: Gaming Helps Develop Communication Skills

Authored by Anonymous Anonymous

English

9th Grade

CCSS covered

Used 2+ times

Point: Gaming Helps Develop Communication Skills
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20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the author’s main claim about multiplayer gaming?

It harms vocabulary and expression growth

It isolates people from global communities

It fosters positive communication among players

It distracts from school learning and writing

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which feature of online games most directly helps players interact with people worldwide?

Achievements for personal milestones

Avatars for visual customization

Chat tools for real-time conversation

Leaderboards for competitive ranking

Tags

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.8.7

CCSS.RL.9-10.7

CCSS.RL.11-12.8

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why might gaming help students who dislike reading and writing in class?

It replaces reading with only speaking

It offers enjoyable practice through conversations

It blocks communication with strangers

It eliminates the need for vocabulary

Tags

CCSS.RI.9-10.4

CCSS.RI.9-10.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RI.6.4

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which statement best explains increased vocabulary for young gamers in the United States?

Only single-player modes teach vocabulary

Two thirds play games, practicing chat constantly

Few teens play, avoiding text interactions

Games ban reading, limiting word learning

Tags

CCSS.RI.9-10.4

CCSS.RI.9-10.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RI.11-12.4

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to research cited, sharing gaming experiences on social media can lead to what outcome?

Increased anxiety about performance

Lower confidence and reduced self-worth

Improved self-esteem and appreciation

No change in personal feelings

Tags

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.8.7

CCSS.RL.9-10.7

CCSS.RI.11-12.8

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the passage describe as digital literacy in the context of gaming?

Avoiding computers to strengthen focus

Knowing only slang used by gamers

Using electronic tools to communicate effectively

Memorizing game lore and characters

Tags

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.8.7

CCSS.RL.9-10.7

CCSS.RI.7.7

7.

MATCH QUESTION

30 sec • 1 pt

Match each concept with the related idea from the passage.

Companies teach employees through games

Digital literacy

Large companies invest to boost productivity

Workplace training

Players meet and chat across countries

Economic value of gaming

Practice using electronic communication tools

Global communication

Tags

CCSS.RI. 9-10.2

CCSS.RI.8.2

CCSS.RL.8.2

CCSS.RL.9-10.2

CCSS.RL.11-12.2

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