
Game Design and UX Quiz
Authored by Bayden Schellein
English
7th - 12th Grade
Used 6+ times

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25 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does UX stand for?
User Execution
User Experience
Universal Experience
User Extension
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of good UX?
Confusing controls
No feedback when collecting items
Clear sound when picking up a coin
Random difficulty spikes
3.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Which factors affect UX?
Controls
Feedback
Difficulty
Player score
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Flow occurs when:
The game is very easy
The game is very difficult
Challenge matches skill
The player wins
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If a game is too difficult, the player may feel:
Bored
Relaxed
Frustrated
Curious
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If a game is too easy, the player may feel:
Anxiety
Excited
Bored
Focused
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do designers gradually increase difficulty?
To make the game shorter
To match player skill growth
To confuse the player
To reduce effort
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