
The Science Behind Video Games and Anxiety Relief

Interactive Video
•
English
•
6th - 10th Grade
•
Hard
+9
Standards-aligned

Ethan Morris
FREE Resource
Standards-aligned
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the term used by psychologists to describe the state of being completely absorbed in an activity?
Flow
Immersion
Focus
Concentration
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who first identified the concept of flow in the 1970s?
Sigmund Freud
Carl Jung
Mihaly Csikszentmihalyi
B.F. Skinner
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does Kate Sweeney study at UC Riverside?
Video games
Flow state
Stress management
Waiting and uncertainty
Tags
CCSS.RL.2.6
CCSS.RL.8.3
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Kate Sweeney's experiment, what game did the participants play while waiting for their supposed rating?
Pac-Man
Super Mario
Tetris
Space Invaders
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which version of Tetris led to the highest reported flow state among participants?
The impossible version
The multiplayer version
The easy version
The normal version
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What kind of activities are most likely to induce a flow state?
Passive activities like watching TV
Simple and easy tasks
Challenging and engaging activities
Social media scrolling
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key characteristic of a good flow activity?
It is very easy
It has clear goals and provides feedback
It is passive
It is repetitive
Tags
CCSS.RI.7.10
CCSS.RI.8.10
CCSS.RL.6.10
CCSS.RL.7.10
CCSS.RL.9-10.10
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