Exploring the Link Between Video Games and Violence

Exploring the Link Between Video Games and Violence

Assessment

Interactive Video

English

6th - 10th Grade

Hard

Created by

Amelia Wright

FREE Resource

The video explores the long-standing debate on whether video games contribute to real-world violence, particularly in the context of gun violence in America. It aims to move beyond anecdotal evidence and political biases to present scientific research on the topic. The video examines crime statistics, the role of video games in mass shootings, and scientific studies on aggression. It concludes that while video games are not a significant factor in societal violence, further research is needed to understand their impact on individuals.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the episode discussed in the introduction?

To discuss the history of video games

To promote the latest video games

To find a definitive answer on whether video games cause violence

To entertain viewers with fun facts about video games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which video game is mentioned as one of the earliest controversial violent games?

Grand Theft Auto

Call of Duty

Fortnite

Mortal Kombat

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What trend is observed in crime statistics since the early 90s despite the rise of violent video games?

Crime rates have decreased

Crime rates have remained the same

Crime rates have increased

Crime rates have fluctuated randomly

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which demographic is most commonly associated with playing video games according to the episode?

Young women

Older men

Young men

Children under 12

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of school shooters expressed interest in violent video games according to the Secret Service report?

75%

12%

25%

50%

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which country is mentioned as having more gun deaths per year than several other gaming nations combined?

Japan

Germany

United States

Canada

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common limitation of psychological studies on video games and aggression?

They often use unethical methods

They measure aggression in ways that don't directly relate to real-world violence

They are too expensive to conduct

They only focus on positive effects of video games

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