Gamification in Education Concepts

Gamification in Education Concepts

Assessment

Interactive Video

Education, Business

10th Grade - University

Hard

Created by

Ethan Morris

FREE Resource

The video discusses the use of gamification in education, highlighting its potential to enhance remote learning and its relevance to fields like administration, accounting, and economics. It explains how gamification can increase engagement, improve problem-solving skills, and be applied in both educational and business contexts. The video also provides examples of simulation games used in courses and mentions software tools that facilitate gamification.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of gamification in education?

Removing games from education

Using game elements in game contexts

Creating new educational games

Using game elements in non-game contexts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT mentioned as a course that benefits from gamification?

Economics

Administration

Medicine

Accounting

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does gamification benefit education according to the transcript?

By simplifying the curriculum

By reducing the need for teachers

By producing engagement and developing problem-solving skills

By making education more expensive

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of gamification used in administration courses?

Creating new business models

Managing virtual companies through simulation games

Writing business reports

Conducting market research

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which type of software is mentioned as being used in gamification?

Word processing software

Simulation games

Spreadsheet software

Presentation software