Gameplay Mechanics and Design Elements

Gameplay Mechanics and Design Elements

Assessment

Interactive Video

Design, Computers, Arts

7th - 12th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video tutorial by Woolsey introduces a new building series focused on creating an XL demon level using an atmospheric song. The tutorial covers the initial setup, gameplay mechanics, level design strategies, and advanced techniques. Woolsey emphasizes balanced gameplay and progression, with plans for playtesting to ensure consistency. The video concludes with final touches and a preview of the completed layout, highlighting the relaxed approach to building and the potential for further development.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of the new building series introduced by Woolsey?

Creating a horror-themed level

Developing a balanced gameplay experience

Designing a puzzle-solving game

Building a racing game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which group is used to set the intro to 0 opacity?

Group 4

Group 1

Group 2

Group 3

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the portal gimmick introduced in the gameplay?

To add visual effects

To increase the difficulty

To provide extra momentum

To change the music

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the unique feature of the ship section discussed in the video?

It has a time limit

It uses green orbs for balance

It features a boss fight

It includes a hidden path

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal when using multiple game modes in the level?

To increase the level's length

To enhance the level's flow

To maintain aesthetic consistency

To confuse the player

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the level's progression relate to the music?

The level degrades as the song degrades

The level remains constant regardless of the music

The level's difficulty decreases with the music's tempo

The level becomes easier as the music intensifies

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What gameplay element is introduced in the final section of the level?

A bumpy UFO section

A time trial mode

A secret ending

A new character

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