What was the initial issue with the save system in Alien: Isolation?

Game Design Mechanics and Aesthetics

Interactive Video
•
Design, Education, Professional Development
•
9th - 12th Grade
•
Hard

Olivia Brooks
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It was too difficult to implement.
It made players feel too safe in a horror game.
It saved progress too frequently.
It was too complex for players to understand.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the 'M' in the MDA framework stand for?
Movement
Management
Motivation
Mechanics
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do game mechanics influence player behavior according to the MDA framework?
By affecting how players act in response to the mechanics
By changing the game's storyline
By modifying the game's graphics
By directly altering player emotions
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why did the game Flower remove certain features like level-up systems?
They were not popular with playtesters.
They clashed with the intended emotions of relaxation and peace.
They made the game too easy.
They were too difficult to implement.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key benefit of having a strong vision for a game?
It allows for more complex mechanics.
It reduces the need for playtesting.
It helps in selecting mechanics that align with the desired player experience.
It ensures the game will be commercially successful.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the music in Dead Space initially fail to meet the game's vision?
It was too similar to other games.
It was not synchronized with the gameplay.
It made players feel heroic instead of scared.
It was too quiet and subtle.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an example of a non-mechanical element that contributes to a game's aesthetics?
Game mechanics
Player controls
Level design
Visual style
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