Game Design Mechanics and Aesthetics

Game Design Mechanics and Aesthetics

Assessment

Interactive Video

Design, Education, Professional Development

9th - 12th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video explores the development of Alien: Isolation's save system and its impact on player behavior. It introduces the MDA framework, which breaks down games into mechanics, dynamics, and aesthetics, and explains how these elements influence player emotions. The importance of aligning game mechanics with a game's vision is emphasized, using examples like Subnautica and DOOM. Challenges in game design, such as player unpredictability and subjective aesthetics, are discussed. The video concludes with a revised save system in Alien: Isolation that enhances tension and fear.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial issue with the save system in Alien: Isolation?

It was too difficult to implement.

It made players feel too safe in a horror game.

It saved progress too frequently.

It was too complex for players to understand.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'M' in the MDA framework stand for?

Movement

Management

Motivation

Mechanics

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do game mechanics influence player behavior according to the MDA framework?

By affecting how players act in response to the mechanics

By changing the game's storyline

By modifying the game's graphics

By directly altering player emotions

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did the game Flower remove certain features like level-up systems?

They were not popular with playtesters.

They clashed with the intended emotions of relaxation and peace.

They made the game too easy.

They were too difficult to implement.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of having a strong vision for a game?

It allows for more complex mechanics.

It reduces the need for playtesting.

It helps in selecting mechanics that align with the desired player experience.

It ensures the game will be commercially successful.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the music in Dead Space initially fail to meet the game's vision?

It was too similar to other games.

It was not synchronized with the gameplay.

It made players feel heroic instead of scared.

It was too quiet and subtle.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an example of a non-mechanical element that contributes to a game's aesthetics?

Game mechanics

Player controls

Level design

Visual style

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