3D Graphics Concepts and Techniques

3D Graphics Concepts and Techniques

Assessment

Interactive Video

Computers, Mathematics, Design

9th - 12th Grade

Hard

Created by

Emma Peterson

Used 1+ times

FREE Resource

The video explores fundamental methods in 3D computer graphics, including 3D projection, wireframe rendering, and different types of projections like orthographic and perspective. It explains the use of polygons and meshes, scanline rendering, and antialiasing. The video also covers occlusion handling with Painter's Algorithm and Z-buffering, lighting and shading techniques, and the role of textures. Finally, it discusses rendering optimizations using GPUs for efficient processing.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of converting 3D coordinates to a 2D plane called?

3D Rendering

3D Projection

Coordinate Flattening

2D Mapping

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which type of 3D projection makes parallel lines appear parallel in the projection?

Convergent Projection

Orthographic Projection

Perspective Projection

Linear Projection

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why are triangles preferred over other shapes in 3D graphics?

They are easier to color

They require less memory

They unambiguously define a plane

They are faster to render

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of antialiasing in 3D graphics?

To smooth out jagged edges

To improve texture quality

To enhance lighting effects

To increase polygon count

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which algorithm sorts polygons from farthest to nearest to handle occlusion?

Painter's Algorithm

Scanline Rendering

Z-Buffering

Back-Face Culling

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of Z-Buffering over the Painter's Algorithm?

It doesn't need to sort polygons

It improves lighting effects

It enhances texture mapping

It requires less memory

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the simplest lighting algorithm that makes polygon boundaries noticeable?

Gouraud Shading

Phong Shading

Flat Shading

Texture Mapping

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