3D Graphics: Crash Course Computer Science

3D Graphics: Crash Course Computer Science

Assessment

Interactive Video

Information Technology (IT), Architecture, Arts

11th Grade - University

Hard

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Quizizz Content

FREE Resource

The video tutorial explores the evolution from 2D to 3D graphics, focusing on key techniques like 3D projection, wireframe rendering, and the use of polygons and meshes. It delves into scanline rendering, anti-aliasing, occlusion handling, and z-buffering. Lighting, shading, and texture mapping are also covered, along with optimizations using GPUs for efficient rendering.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the painter's algorithm handle occlusion in 3D scenes?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is z-buffering and how does it differ from the painter's algorithm?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the concept of back-face culling in 3D graphics.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the basic lighting algorithms mentioned in the text?

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