
Hands-On Unity 2018.x Game Development for Mobile (Video 15)
Interactive Video
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Information Technology (IT), Architecture, Other
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University
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Hard
Wayground Content
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The video introduces shaders and materials, explaining their differences and uses in graphics. Shaders are specialized programs running on GPUs, primarily for graphics, but can perform other operations. Materials define how surfaces are rendered, using shaders to apply properties like textures and colors. The 3D rendering pipeline is simplified, showing how meshes and shaders work together. Different shader types, such as vertex and fragment shaders, are discussed, highlighting their roles in graphics rendering.
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