GameMaker Coding Concepts and Practices

GameMaker Coding Concepts and Practices

Assessment

Interactive Video

Computers, Design, Instructional Technology

6th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

This video tutorial is part of a beginner-friendly series on creating a game using GameMaker Studio 2. It covers the basics of setting up a new project, creating sprites and objects, and implementing player movement and collision detection. The tutorial is designed to be thorough and easy to follow, with a focus on understanding the fundamentals of GameMaker programming. By the end of the video, viewers will have a basic game setup with a player that can move and interact with walls.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step to start creating a game in GameMaker Studio 2?

Set up the game room.

Create a sprite for the player.

Watch all the tutorial videos first.

Download GameMaker Studio 2 and create a new project.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the naming convention suggested for sprites in GameMaker?

SPR followed by a number.

Name followed by SPR underscore.

SPR underscore followed by the name.

Just the name of the sprite.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating an object in GameMaker?

To run code and make the game interactive.

To set the background of the game.

To store images and animations.

To organize assets in the asset browser.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the 'create event' in GameMaker?

To set the size of the game window.

To check for collisions between objects.

To run code every frame of the game.

To initialize variables when an object is created.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you determine the direction of movement for the player character?

By using a random number generator.

By setting the direction in the create event.

By setting a fixed speed for all directions.

By checking which arrow keys are pressed.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'step event' in GameMaker?

To initialize variables.

To create new objects.

To run code every frame of the game.

To set the size of the game window.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'place meeting' function in GameMaker?

To check if two objects are colliding.

To create a new object in the game.

To initialize variables.

To set the position of an object.

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