Vector Rotation and Angle Calculations

Vector Rotation and Angle Calculations

Assessment

Interactive Video

Mathematics, Physics

9th - 12th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

The video tutorial explains how to rotate a point (5, 2) counterclockwise by 20 degrees about the origin. It involves sketching a vector, calculating its magnitude and direction, and then determining the new coordinates after rotation. The process includes using trigonometric functions and a calculator to find the angle and apply the rotation formulas. The final coordinates of the rotated point are approximately (4.0, 3.6).

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial point that needs to be rotated in the video game?

(1, 1)

(0, 0)

(2, 5)

(5, 2)

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the formula used to calculate the magnitude of the vector?

Square root of (x^2 + y^2)

x + y

x - y

x * y

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the angle theta determined from the vector components?

Using tangent of x/y

Using sine of y/x

Using cosine of x/y

Using inverse tangent of y/x

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the approximate value of the initial angle theta?

21.8 degrees

45 degrees

30 degrees

60 degrees

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

By how many degrees is the vector rotated counterclockwise?

20 degrees

60 degrees

30 degrees

45 degrees

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the new direction angle after the vector is rotated?

41.8 degrees

90 degrees

60 degrees

30 degrees

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the formula for finding the new x-coordinate of the rotated point?

Square root 29 * cotangent 41.8 degrees

Square root 29 * tangent 41.8 degrees

Square root 29 * sine 41.8 degrees

Square root 29 * cosine 41.8 degrees

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