
Vector Rotation and Angle Calculations

Interactive Video
•
Mathematics, Physics
•
9th - 12th Grade
•
Hard

Aiden Montgomery
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial point that needs to be rotated in the video game?
(1, 1)
(0, 0)
(2, 5)
(5, 2)
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the formula used to calculate the magnitude of the vector?
Square root of (x^2 + y^2)
x + y
x - y
x * y
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the angle theta determined from the vector components?
Using tangent of x/y
Using sine of y/x
Using cosine of x/y
Using inverse tangent of y/x
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the approximate value of the initial angle theta?
21.8 degrees
45 degrees
30 degrees
60 degrees
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
By how many degrees is the vector rotated counterclockwise?
20 degrees
60 degrees
30 degrees
45 degrees
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the new direction angle after the vector is rotated?
41.8 degrees
90 degrees
60 degrees
30 degrees
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the formula for finding the new x-coordinate of the rotated point?
Square root 29 * cotangent 41.8 degrees
Square root 29 * tangent 41.8 degrees
Square root 29 * sine 41.8 degrees
Square root 29 * cosine 41.8 degrees
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