Understanding the MAYA Principle and Its Applications

Understanding the MAYA Principle and Its Applications

Assessment

Interactive Video

Design, Business, Science

9th - 12th Grade

Hard

Created by

Mia Campbell

FREE Resource

The video explores the concept of MAYA (Most Advanced Yet Acceptable) by Raymond Loewy, highlighting its application in design and consumer preferences. It discusses how successful products balance novelty and familiarity, using examples like Star Wars, Apple products, and the failure of Google Glass. The key takeaway is the importance of making new ideas feel familiar to consumers.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the acronym MAYA stand for in the context of design?

Modern And Youthful Approach

Minimal And Yielding Aesthetic

Most Acceptable Yet Advanced

Most Advanced Yet Acceptable

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is Raymond Loewy often compared to in terms of his influence on design?

Elon Musk

Steve Jobs

Henry Ford

Thomas Edison

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did George Lucas use the MAYA principle in creating Star Wars?

By using a completely new narrative structure

By combining a familiar story with a novel setting

By focusing solely on special effects

By avoiding any traditional storytelling elements

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key challenge when creating a sequel to a familiar movie?

Focusing only on visual effects

Avoiding any new elements

Creating a surprising new story

Making the characters unrecognizable

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was Steve Jobs' approach to introducing the first Apple Macintosh?

Making it look completely different from existing products

Focusing on its technical specifications

Ensuring it had a familiar and friendly interface

Marketing it as a luxury item

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did the iPhone not appear as a completely new product when it was launched?

It was marketed as a gaming device

It looked like a touch iPod

It had a unique design unlike any other

It was only available in limited regions

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a major issue with the design of Google Glass?

It was too similar to regular glasses

It was only available in one color

It looked like a prototype rather than a consumer product

It was too affordable

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